
CHARACTER
CREATION
Each Realm is composed of 5 races.
With a total of fifteen unique races to play as, we've narrowed them down into 5 archetypes.
Simply choose your race and select the appropriate archetype to gain its bonuses in game.
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For detailed race descriptions, scroll down.

Britons
Inconnu
Half Ogres
Highlanders
Avalonians

Celts
Lurikeen
Firbolg
Sylvan
Elves

Norsemen
Kobold
Trolls
Valkyn
Frostalf
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CUNNING
Stats:
1.3x Stamina
0.8x Melee
1.06x Speed
1.3x Oxygen
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Cunning individuals win battles not with swords, but speed. Fleet of foot and and deep of lung, these crafty folk excel at scouting, sneaking, and swimming between the treacherous islands of this nameless land. While their brawnier peers may best them in hand-to-hand, none can catch them on foot.
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Inconnu, Lurikeen, and Kobolds
Archetypes​
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APTITUDE
Stats:
1.3x Weight
0.8x Melee
1.5x Crafting Skill
0.9x Food & Water Consumption
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Those of the Aptitude archetype are undisputed masters of their craft. Whether working stone and wood, metal and fire, or greenery and meat, these creative minds produce the finest weapons and wares in the land. Though strong with the hammer and anvil, they are weak with the blade.
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Avalonians, Elves, and Frostalf



CONVICTION
Stats:
0.75x Stamina
1.05x Weight
1.08x Melee
16 Hypothermal Insulation
5% Damage Reduction
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Those with Conviction know the heft of the sword and shield as they do their own limbs. Through training and practice they've learned to balance offense and defense for maximum flexibility. Though well-rounded, the weight of arms and armor takes a toll on their endurance.
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Britons, Celts, and Norsemen

FORTITUDE
Stats:
1.5x Health
0.9x Speed
8 Hyperthermal Insulation
8 Hypothermal Insulation
10% Damage Reduction
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Some denizens of the islands possess Fortitude beyond comprehension; will unbreakable, body immovable, mind unyielding. As enduring as the stones beneath their feet, these masters of survival tread where few others dare -- albeit very, very slowly.
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Half Ogres, Firbolg, and Trolls
POWER
Stats:
0.75x Health
1.3x Stamina
1.1x Melee
16 Hyperthermal Insulation
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Rumors abound of individuals who dive headlong into battle, inflicting horrific damage on their foes with relentless, overwhelming attacks. Though ferocious, these disciples of Power give little thought to personal safety when swept up in their battle trance.
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Highlanders, Sylvan, and Valkyn

Archetype potions are craftable engrams learnable at level 1. Choose the archetype that best fits your character concept, then craft and use the corresponding item. You will see an immediate affect on your stats -- but don't worry if you forget, the adjustments are multipliers and will work regardless of level.
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If you mistakenly take the wrong stat adjustment or a glitch removes your buff, please contact an admin to receive a Clean Slate potion to reset your stats (after which you can craft and use a new potion).
TIPS & TRICKS
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All of your actions in game are expected to follow your characters motivations, beliefs, and values. Make sure you choose a character that you will have fun playing and that fits your playstyle!
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TIPS
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If you are playing an archetype that requires skin paint, make your character as dark as possible in character creation. The dyes show up better on black for some reason.
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To paint your character, drag the paintbrush to your body in the inventory menu. Once painted, you can save the paint as a template for faster application if you die.
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The Wardrobe Skins mod offers a number of costume skins to help bring your character to life.
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Briton
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The Britons are the people of Camelot, and the original subjects of King Arthur. As a jacks-of-all-trades, a Briton is capable of serving the fighting forces of Albion in any capacity. Britons are strong, sturdy, loyal, and fight with a ferocity that allowed them to dominate the battlefield for generations.
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Build: Average dimensions, fair skinned with blond or dark hair.

Race descriptions
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Inconnu
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The forces of Albion hold only one non-human people in their ranks, The Inconnu. The Inconnu, or "the Unknown". They live underground, and exist to serve Arawn, the Lord of the Underworld.
Build: Small pale humanoids, with pale white skin and extremely large dark eyes


Half Ogre
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Interbreeding between Avalonions and Ogres resulted in a new breed, now referred to as Half Ogres. These Half Ogres have inherited the brute strength of their Ogre ancestors and the intelligence and curiosity of the Avalonians. They may not react as quickly as the typical Avalonian, and some consider them dimwitted as a result.
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Build: Very tall and muscular with darker than average skin tones.
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Highlander
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In the northern hills of Albion, the Highlanders rule. They are staunchly loyal subjects of the crown, and their great strength and savage demeanor serves Albion well in the front lines of battle.
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Build: Taller than a Briton and Shorter than a Half Ogre, with red or auburn hair.


Avalonian
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Avalonians are human, but more attuned to the mystic arts than other people of Albion. Their innate intelligence serves them well as the most capable smiths and tailors in the Realm.
Build: Avalonians tend to be taller and thinner than the average human, with pale skin and fair hair.


Celt
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The Celts are the only humans of Hibernia, a people deeply close to nature and the wild. They often serve as warriors and rangers in the fight for Hibernia, although a few have some delve into the arts of smithing and crafting as well.
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Build: Average dimensions, fair skinned with blond or dark hair.


Lurikeen
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Small and extremely quick and dexterous, the Lurikeen are a magical race that originate from beyond the Veil. Their natural stealthiness makes them more formidable opponents on the battlefield than their enemies would ever expect.
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Build: Small and thin, like a child with a larger than average head.


Firbolg
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There's a theory that the Firbolg are mix of man and giant. Firbolg are wood-dwelling and are as attuned to nature as Celts, whom they often befriend. Because of their size and strength combined with their empathic connection to the forest, they often make excellent fighters and healers.
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Build: Very tall and muscular with darker than average skin tones.
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Sylvan
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The Sylvans are Dryad-type creatures that have a faint resemblance to the trees in which they inhabit. Their affinity to nature makes them excellent druids, but their ferocity makes them blade masters that stand second to none.
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Build: Slightly taller than a Celt with bark-like skin and long, slender appendages. They have leaf-like hair that is colored in appropriately leafy colors: red, green, yellow, and orange.


Elf
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As the magical backbone of the Hibernian armies, the Elves have above average intelligence and dexterity. Their weapons and armor are crafted with a legendary attention to detail.
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Build: Taller and thinner than the average Celt, with pale skin, green or violet eyes, and hair colored in the shades of precious metals: gold, silver, bronze.


Norseman
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The Norse are the common men and women of Midgard. Tall and strong, they love the snow and ice of the native land. Norsemen are very adaptable, and can be found in almost any position of the armies of Midgard, from the stealthy scouts attacking the enemy by surprise, to the unbreakable shield walls of the front lines.
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Build: Slightly taller than an average human with muscular features reflecting a hard life in the mountains.


Kobold
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Mischievous, quick, and small, the Kobolds often act as scouts for the armies of Midgard, although many also have an affinity for the mystical runic arts. A few even charge into the fray at the front lines of battle, where their great speed and dexterity make up for their diminutive size.
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Build: Short and thin with blue skin and hair in varying shades of blue.


Troll
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Trolls are furious creatures of myth and legend... in Midgard, the Trolls are stalwart allies and faithful comrades of war. It all depends on which side of the battlefield you're on.
Huge, strong and slow, Trolls dominate the battlefield with their great physical strength, although a few Trolls have also been known to dabble in the primitive mystical arts.
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Build: Taller than any race with bulky features and skin the color of stones.


Valkyn
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The Valkyn, descending from the Morvalt, are a lithe, hunched cat-like race that are tribal in nature and still close to their primitive, pre-Norse gods. Their primitive behavior is reflected in their actions on the battlefield, fighting the the fury of savage beasts.
Build: Medium height with tan skin and cat-like features.
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Frostalf
As Hauk's descendents, the Frostalfs have naturally high piety they are especially suitable as Spiritmasters, Runemasters, Healers and Shamans. This inherent connection with the elements and affinity with runes makes them ideal craftsmen in the Realm of Midgard.
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Build: Tall and slender with dark hair, violet eyes, and pale or blueish skin.